[MWS]: I'll start a live crusher-X tutorial in the newsgroup!
Stelkens
info at stelkens.de
Die Jan 22 20:53:04 CET 2002
Dear friends of good sound,
it seems that the new crusherX-Live 2.40 version is stable and the most people are satisfied with the new features. So i have a little more time to promote the new created crusher-X newsgroup (you may like to subscibe at http://groups.yahoo.com/group/crusherx).
I decided to write the next weeks in this newsgroup a tutorial how to use the crusher to create extreme sounds!
Starting the next days i like to give the subscribed people an overview about the features and a detailed description of the crusher-X functions. The subscribed people will have access to a file-area with demo-files that illustrates the current tutorials step. And i would be very happy we come into a discussion about this very special sound synthesis field.
And this will be the tutorials topics:
*** HOW TO START ***
- How to install that beast and how to solve installation problems
- Talk about ASIO, DirectX, MIDI, VST and all that Device stuff (may be that take some time;-)
- We will diskuss a little about optimizing your Audio-Setting
- Take a quick look at the Option Dialog
- Starting the Engine the first time: Hear the first crusher Sound
*** THE STRUCTURE ***
- A little walk over the interface and windows, turn some knobs, listen to the output
- Explaining the crushers top level structure. Understanding the DSP-Window
- Experiment with the Sampler
- The DCO: The Source!
- The Mixer and how to manage Live-Input
- Understanding the IO and File-Window
- The Recording Panel
- What the morphing feature really does
++++++++++++++++++++
1st Call for Sounds:
Create your own unique sound (people can present their crusher-sheets in the file-area)
*** ALL ABOUT THE VAPOR ***
- The crushers Heart: Explaining the vapor modulations:
- Length/Pause/Delay
- Speed/Direction
- Volume/Pan
- Filter
- What the hell is the cloud-modulation? How to use it.
- Understanding the cloud-Window
- Morphing and the Vapor
++++++++++++++++++++
2st Call for Sounds:
Create your own unique sound (people can present their crusher-sheets in the file-area)
*** THE BUFFER ***
- Some talk about the buffer, buffersize
- Why using different windows?
- Trigger the buffer manual and automatic
- Morphing and the Buffer
*** HOW TO HANDLE SOUND ***
- Create Feedbacks
- The Limiter
- The Stereo-Booster
++++++++++++++++++++
3st Call for Sounds:
Create your own unic sound (people can present their crusher-sheets in the file-area)
*** HOW TO CONTROL THE BEAST ***
- Using the Physical Model Field
- Using the Loadlist
- Morphing and the Loadlist, some special cases!
- Using MIDI
- Shake your body: How to use Force-Feedback-Devices
- Randomize It! Creating sounds on the fly!
*** FURTHER DISCUSSIONS ***
- Setup a multichannel environment
- Setup a sound installation
- Setup a sequencer environment
++++++++++++++++++++
Last Call for Sounds:
This will be a little contest. People can vote their best crusher-sound of the year 2002 ;-)
And if you have still questions and ideas the discussion will going on and on and on...
So if you don´t want to miss the lections, please subscribe now to http://groups.yahoo.com/group/crusherx
We will start the next days!
Hope that will bring us together and to a new understanding of sound and music. And you may already know: It^Òs more than sound, it^Òs more than music, it^Òs really fun!
Best wishes
Joerg
P.S. If you feel something is missing in the topics, please start discussion!
P.P.S. And please forgive my poor english!
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- Joerg Stelkens (Dipl.-Ing.) -
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